Tokyo is divided into small districts, and if you can “mark” a territory as yours, you can find a mate and breed there, whereupon you’re reborn as a new generation. Death is always near, and it spells game over. Time races by at terrifying speed a year passes every few minutes and your hunger gauge is constantly plummeting. You choose your animal - at first, only yappy little Pomeranian dogs and fragile sika deer are available - and begin the hunt for food while avoiding bigger predators. Structurally, in the main Survival mode, Tokyo Jungle plays like a kind of arcade roguelike invented by someone who’d never heard of roguelikes. Image: Crispy’s, Japan Studio/Sony Computer Entertainment Meanwhile, the crudely textured models seem to be going for a blurry, bleached, primitive sort of realism. The flashy, score attack-style interface and insistent background techno music seem to hail from an early 2000s fighting game. It’s a weird mixture of slick, corporate production and naive outsider art, with endearingly clashing aesthetics. Tokyo Jungle was made by Crispy’s!, an inexperienced indie studio, under the wing of Sony’s Japan Studio and PlayStation Studios’ then-president, Shuhei Yoshida. But it is a brilliant idea that has been realized in a completely unfiltered way, which makes it, if anything, even more precious. It is not, by any stretch, a masterpiece of game design or technology. The PlayStation 3 game that sprang from this idea in 2012 is exactly as harsh, comical, and strange as it should be (and it’s now available to stream with PlayStation Plus Premium). That is one of the greatest gaming elevator pitches of the 21st century, no question. Tokyo Jungle is about animals - exotic zoo animals, household pets, farm stock, and forest wildlife - fighting for survival and dominance in an overgrown, post-apocalyptic Tokyo, long after the complete disappearance of humankind. But for many, the convenience it offers is a satisfactory tradeoff to make.Some games have a concept so good that the execution doesn’t really matter. Even at its best, it won’t match the experience of playing a locally-installed game. Digital downloads for modern blockbuster video games can be as big as 100GB, but cloud game streaming utilises an already-installed, server-side version of the game, essentially treating it as a video feed to the end user.Ĭloud game streaming allows for greater access to games too, as players are typically restricted to playing games on a console – but web browsers, phones, and smart TVs can all be conduits.Īs to the quality of the cloud gaming experience, that’s something that can be highly variable. The advantages of cloud game streaming exist in the speed of access to games, as it negates the need for hefty downloads. Poorer network infrastructure in these regions is usually the cited reason for the absence of such services, however, several rival cloud streaming offerings have successfully launched in these markets, such as Xbox Cloud Gaming and GeForce Now. Regions where PS Plus Deluxe replaces Premium, such as Australia and New Zealand, will not get access to the feature. These markets are instead offered an alternative ‘ Deluxe‘ tier that comes with all the benefits of Premium, minus cloud streaming and PS3 games.Īs such, the upcoming PS5 cloud streaming features will likely only be available in markets where PS Plus Premium is already available, such as North America and Europe. Those subscribed have the ability to stream PlayStation 3 games as part of the Classics Catalog.Ĭertain regions around the world do not support Sony’s cloud streaming infrastructure however, and as a result, do not have access to the ‘Premium’ tier of PS Plus. PS Plus Premium already has some cloud streaming capabilities included in its subscription package.
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